Iran sends millions of oil barrels to China through Strait of Hormuz even as war chokes the waterway

· · 来源:tutorial网

只值20元的阿爸,自己觉得人生没有什么遗憾,自己能活下来,能娶到老婆,能把两个孩子养大,孩子能上大学,这些都是三十年前那个在工地搬砖的年轻人想都不敢想的事。

In short, the Mojave Phone Booth is back.,详情可参考WhatsApp Web 網頁版登入

第二代刀片电池落地仰望

What happens when you ask a 2026 coding agent like Claude Code to build a chess engine from scratch (with no plan, no architecture document, no step-by-step guidance) in a language that was never designed for this purpose? Building a chess engine is a non-trivial software engineering challenge: it involves board representation, move generation with dozens of special rules (castling, en passant, promotion), recursive tree search with pruning, evaluation heuristics, as well as a way to assess engine correctness and performance, including Elo rating. Doing it from scratch, with minimal human guidance, is a serious test of what coding agents can do today. Doing it in LaTeX’s macro language, which has no arrays, no functions with return values, no convenient local variables or stack frames, and no built-in support for complex data structures or algorithms? More than that, as far as I can tell, it has never been done before (I could not find any existing TeX chess engine on CTAN, GitHub, or TeX.SE). Yet, the coding agent built a functional chess engine in pure TeX that runs on pdflatex and reaches around 1280 Elo (the level of a casual tournament player). This post dives deep into how this engine, called TeXCCChess, works, the TeX-specific challenges encountered during development. You can play against it in Overleaf (see demo https://youtu.be/ngHMozcyfeY) or your local TeX installation https://youtu.be/Tg4r_bu0ANY, while the source code is available on GitHub https://github.com/acherm/agentic-chessengine-latex-TeXCCChess/。谷歌对此有专业解读

// instrumentation-client.ts

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